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The Background and the buildings where you can climb blend in a little making them difficult to differentiate, however, the game is good, died a couple of times in the first level before understanding that I needed to prioritize moving and dodging

At first, I wasn't sure how the game was going to be a side-scrolling bullet hell, but after having played it, it definitely fits. Enemies can shoot lots of small bullets, as expected from a bullet hell.

The music was a bit loud, so I had to lower the browser volume. A tiny suggestion I have for the tutorial is to either outline or fill in those tutorial texts and images, just so that it's a bit easier to see/read them!

When actually jumping into gameplay, there's a lot of small touches that I really like, like the "fading in" of enemies coming from the buildings, or the indication of the limit walls. Their flashing feels just right.

Playing the game also felt satisfying! The movement is snappy and precise, and I enjoy being able to be on top of buildings. I do think this game could've used fullscreen, since you can sometimes get the cursor out of the screen amidst the chaos, causing you to misaim. Other than that, the aiming also felt precise!

I also really like how the weapons get more and more broken and powerful as you progress. It feels awesome to stomp enemies that used to take so long to defeat with your first weapon.

Something that really stood out to me is when you destroy a tank. The game's sound effects fit it very well, but the tank explosion is just really satisfying. The sound itself is awesome, and the screen shake really gives that extra impact it needs to feel rewarding!

The boss was also a really cool thing to add. Making bosses for jams is not an easy task at all, and this one felt engaging and fun.

The visuals are pretty, especially the parallax effect. The orange sky with the buildings around just feels like a really cool sight.

This game felt nice to play and satisfying to destroy enemies in. I enjoyed it!